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Metal gear solid 5 tips
Metal gear solid 5 tips









Where Kojima's design chops come into play are in the differences.

metal gear solid 5 tips

There are a few minor differences-a day and night cycle introduces different patrols, while interrogations look a little different-but this is very much a Metal Gear Solid game at heart. Playing as the special operations soldier Punished "Venom" Snake (aka Big Boss), you creep around hallways, bushes, crates, or whatever other conveniently placed bits of cover are lying around, quietly taking out soldiers with a choke, slam, or a smooth disarm. Partly, it's thanks to the core mechanics remaining largely the same.

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It's this-the way the game drastically alters series tropes while simultaneously staying true to the essence of a Big Boss adventure-that singles out Kojima as a master designer. An RPG-like system of unlocking and upgrading weapons requires you think four or five moves ahead, while an AI-controlled "buddy" option provides the kind of obliging assistance that many would consider sacrilege in a game of this type.ĭespite the distortion, however, MGS V never feels like anything less than Metal Gear Solid. The series' latest iteration presents greater opportunities to succeed spectacularly and fail wretchedly. It distorts much of what has made the third-person stealth action series so revered, replacing the heavily structured levels of old with an open-world setting that allows for a more flexible approach. In true Kojima fashion, this is a polarising game, one where the highest of highs is offset with lowest of lows.

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Metal Gear Solid V: The Phantom Pain arrives under so much hype, expectation, and otaku-fever that it’s almost destined to fail. Links: Amazon UK | Amazon US | Amazon DE | Official website Platform: PC, PlayStation 4, Xbox One (PS4 reviewed) Game Details Developer: Kojima Productions









Metal gear solid 5 tips